The thing is, with combos and tutors being uninteresting to many Casual players, the decks that can naturally answer an Aggro deck are starting to struggle
To do that, we developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amanos original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each characters design into something new. We also encouraged our artists to punch up finer details and explore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about
They make it very difficult to flood out in the late-game and ensure you can hit your land drops and curve out effectively
Stick with the regular elements for maximum damage, until your planes walker is a bit tougher