We developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amanos original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each characters design into something new. We also encouraged our artists to punch up finer details and bsexplore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about. "It's our hope that the [FF6] character designs should feel like how you 'remember' them..." So they had the four games decided, but when it comes to Commander, thats only half the equation WOTC also needed to figure out which characters would lead each deck

For less than the cost of a single booster pack, you can secure a playset of a card that generates massive board value and demands an immediate response from your opponent, or they will quickly be overwhelmed by the constant recursion of threats
Updated February 11, 2022 by Joe Parlock: Kamigawa: Neon Dynasty gave us transforming Saga enchantments, so they have been added to this guide
Japanese cards are known for superior print quality and strict quality control at the factories